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However, this same design was refined in the DOS and Amiga ports.
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However, the ROM for the Final Cut used in for the Disney Classic Games Collection has his finalized sprite inserted into the code, suggesting that there were plans to bring back cut features.
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The Prisoner was refined prior to the final release before he was cut. These include a sword throwing enemy who grabs a sword from his throat in the Agrabah Market and a prisoner trying to cut off his shackles in Sultan's Dungeon. Two enemies were cut from the final game. In the prototype, all cutscenes use the Cave of Wonders entrance for the background, whereas the final game uses a variety of different backgrounds. The character portraits were mostly redrawn and the dialogue was rewritten to actually make some sense. Most levels have an introductory cutscene. Genie shoots the gun, starts the watch, and accidentally hits Iago, who plummets to the ground with a flurry of feathers. In the final version, Genie is dressed as a referee with a starter pistol and stopwatch.
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In the CES prototype, Genie is dressed as a cheerleader like in the movie waving his arms around.